Dijkstra-based Terrain Generation Using Advanced Weight Functions

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Voxel-Based Terrain Generation Using Scalar Perturbation Functions

The problem of real-time photorealistic imaging of digital terrain is discussed. New technique for specifying digital terrain by scalar perturbation functions without its approximation by polygons is considered. A recursive algorithm for object space subdivision with masking of invisible surfaces and an effective technique of projective transformation for perspective imaging are proposed. The p...

متن کامل

Feature based terrain generation using diffusion equation

This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our approach provides the user with an intuitive vector-based feature-oriented control over the terrain. Different types of constraints (such as elevation, slope angle and roughness) can be attached to the curves so a...

متن کامل

Dynamic Voxel Based Terrain Generation

This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.

متن کامل

A Dijkstra Algorithm for Fixed-Wing UAV Motion Planning Based on Terrain Elevation

Abstract. The automatic motion or trajectory planning is essential for several tasks that lead to the autonomy increase of Unmanned Aerial Vehicles (UAVs). This work proposes a Dijkstra algorithm for fixed-wing UAVs trajectory planning. The navigation environments are represented by sets of visibility graphs constructed through the terrain elevations of these environments. Digital elevation mod...

متن کامل

Dynamic Terrain Generation Based on Multifractal Techniques

The work, described in this paper, covers three topics: real-world terrain analysis, synthetic terrain generation based upon the results of the analysis stage, and dynamic terrain generation. Each topic involves the theory of multifractals. First, a summary of four known fractal-based techniques for terrain generation is presented including fractional Brownian motion, Mid-point displacement, It...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Procedia Computer Science

سال: 2016

ISSN: 1877-0509

DOI: 10.1016/j.procs.2016.11.019